Order of the Sinking Star, the latest puzzle game from developer Thekla Interactive and director Jonathan Blow, launches to broad praise for its intricate, inventive design. Multiple outlets highlight its sheer scale—often described as offering hundreds of puzzles, with some reviewers putting the total near or above 1,000—and a long playtime that can take players hundreds of hours.

Across reviews, the game is also described as built around a simple premise—pushing and manipulating objects on grid-based, top-down puzzle boards—expanded through many distinct mechanics. Reviewers say the world structure moves players through an overworld map that unlocks dungeon-like puzzle areas, with different regions introducing mechanics drawn from other puzzle inspirations, including characters with varied abilities.

Where outlets diverge is on whether that ambition improves or undermines the experience. Some reviews call it “intense,” “grueling,” or occasionally wearying, noting that the quantity and variety of rules can become overwhelming and that some puzzles feel overcomplicated. Several also say the story is thin and largely serves as a framing device rather than a satisfying narrative, while others focus on how the game’s undo and time controls make experimentation easier despite occasional frustration.