Valve announces pricing and launch details for its Steam Machine, describing it as an “extension of PC gaming” rather than a console. Valve says the device is not subsidized like typical Xbox or PlayStation hardware, where manufacturers often sell at a loss and recoup through software and services. Valve also argues that open ecosystems are better for customers over the long term and notes that Steam Machine games are not “locked in” to specific hardware in the way traditional consoles operate.

The Steam Machine’s starting price is $1,049 for a 512GB model. Pricing increases for higher storage configurations, including a 2TB model at $1,428, and models that include a Steam Controller cost extra. Valve says the price is significantly higher than it originally planned and links the change to rising component and memory costs, including references to a broader market “RAM crisis.”

Valve also says it will ship on June 29–30 (coverage varies by framing) and that availability will use a randomized purchase queue after a reservation phase to reduce bot and reseller activity. Valve additionally notes SteamOS improvements aimed at making it easier to build similar living-room PCs, while citing current limitations such as Nvidia driver support.