Lucasfilm Games says it is becoming “more flexible” about which developers it accepts pitches from after the critical success of two recent Star Wars games: Zero Company and Galactic Racer. The outlets report that both titles have been well received this year and are not built around the usual Jedi-focused, traditional action-adventure formula.
Context across the coverage is that Lucasfilm Games is looking beyond larger established publishers that have recently handled Star Wars projects, including major companies mentioned by Eurogamer such as Ubisoft and EA. Pushsquare and Metro say Lucasfilm’s approach is now geared toward continuing partnerships with smaller or independent studios. The shift is attributed to comments from Lucasfilm executives, including Douglas Reilly, who signals an expanded willingness to work with a wider range of developers and pitch origins.
While the articles vary in emphasis—one focusing on the games themselves and others on Lucasfilm’s strategic openness to new partners—they converge on the same point: Lucasfilm Games plans to keep moving forward with additional “surprise” releases by broadening its development pipeline.