Nintendo’s upcoming Switch 2 remake of The Legend of Zelda: Ocarina of Time includes modern updates, but one proposed quality-of-life change—fast travel via warp points—was ultimately removed. Multiple outlets report that the development team experimented with adding fast travel features inspired by Breath of the Wild, then decided against keeping them.

Polygon adds context that Zelda series producer Eiji Aonuma asked the team to create “warp points” to make exploration more streamlined, but later reversed that direction. The rationale, as described in coverage, centers on preserving the feel of stumbling on places and experiences rather than bypassing them through immediate travel.

Across the articles, the core facts align: developers tried implementing fast travel for the remake and then removed it. Differences mainly lie in framing—Eurogamer focuses on the “moments of discovery” justification, while Kotaku highlights a more critical tone around how the approach “sucked.” Overall, the outlets agree this is a deliberate design decision, not a lack of development progress.