Following Nvidia’s reveal of DLSS 5 in March, an AI-powered upscaling and frame-generation feature drew criticism after it was shown “making over” Resident Evil Requiem protagonist Grace Ashcroft. Several outlets report that the resulting appearance sparked strong negative reactions from players, who objected to how the character looked after the DLSS 5 transformation.
In interviews after the controversy, Resident Evil Requiem’s development team frames the backlash as constructive. Rock Paper Shotgun, Eurogamer, TechRadar, Kotaku, and Polygon all report that producer Masato Kumazawa and/or director Koshi Nakanishi say the intensity of fan response indicates the team got Grace’s underlying design right. Their comments portray the disagreement as proof that players cared about the character’s established look, and that the original design resonated enough to generate controversy when altered.
The reports do not describe any formal change to the game itself, but they consistently characterize the same event: Nvidia’s DLSS 5 demonstration for Grace leading to backlash, and the creators responding that the reaction is, overall, a positive signal about character design.