Warlock: Dungeons & Dragons, an upcoming action-RPG from Invoke Studios, is presented through new gameplay details showing a third-person single-player experience set in Ravenloft’s Domains of Dread, including Darkon. Across previews and coverage, the game emphasizes collecting and casting spells in an exploration-focused open world, with choices for approaching locked areas, combat, and traversal.

Players control Kaatri, who makes a pact with Tasha and gains abilities by discovering “raw magic” in the world. Sources highlight recognizable D&D spells such as Witch Bolt, Gust of Wind, Black Tentacles, and Eldritch Blast, alongside rituals that use in-world ingredients and mechanics like turning into a raven for access to otherwise unreachable areas. Several outlets note the project “dips” away from tabletop conventions by removing dice rolls while retaining systems-driven player agency.

Where outlets differ is in tone and emphasis. GameSpot frames the game as expanding D&D’s darker corner with new monsters, spells, and a blend of darkness and lighter moments. Rock Paper Shotgun focuses on the genre mix—open-world spell collection with an action-game feel—while questioning how the stated narrative goal may affect the freedom to explore and “make a glorious mess.” All sources point to a 2027 release on PlayStation 5, Xbox Series X|S, and PC.