Star Wars: Zero Company is a turn-based, squad tactics game set during the Clone Wars era, and reviewers broadly praise it for delivering XCOM-like combat with strong execution in a Star Wars setting. Multiple outlets highlight the overhead, cover-and-maneuver gameplay and the way different character types feel distinct in play.

The game’s story is generally described as a smaller-stakes tale compared with major franchise events, centered on the mercenary unit “Zero Company” and its conflicts during the waning Republic period. Critics note a focus on character relationships and an original threat, including a cult group called the Coil. Several reviews emphasize that the named squad members and their abilities help the game go beyond a simple “XCOM reskin,” using Star Wars identities—such as clones, droids, Jedi, and Mandalorians—to differentiate combat options.

Outlets vary in what they stress most: some focus on how the game refines the XCOM formula, others on how effectively Star Wars flavor and power sets translate into tactics gameplay, and at least one comments on character depth unevenness for a specific newcomer. Across reviews, the overall assessment is that it is among the most acclaimed Star Wars games and a meaningful advancement for the tactics genre.