Resonance: A Plague Tale Legacy is a prequel in the A Plague Tale franchise set in 1334 on the Greek island of Crete. Across reviews, critics describe it as an action-adventure game built around light-based puzzles and horror encounters with a stalking beast, but they also note it significantly changes what made the earlier entries stand out.

Instead of playing as Amicia and Hugo, players follow Sophia, with some outlets describing how her backstory explains how she later becomes connected to events from A Plague Tale: Requiem. The story draws on Minoan myth, including a Theseus-like visionary thread, and most sources say the first half is strongest, establishing character stakes and an effective mystery.

Reviewers diverge on how well the gameplay changes land. Several outlets say combat becomes a more central pillar and that it is less distinctive than the predecessors’ signature tension involving rats and stealth. Others praise the horror atmosphere and the light puzzle framework, while complaining that later combat and pacing weaken, and that the story can feel confusing for players unfamiliar with prior games. Overall, critics largely agree it is competent and sometimes compelling, but a less assured entry in terms of series identity.