Dawn (Pakistan)
The GTA VI extended look has me wanting to play the game right this minute
The much-awaited Grand Theft Auto VI was finally revealed early on Friday morning in an extended first look on Netflix, giving gamers their first legitimate look at the gameplay systems in Rockstar’s upcoming blockbuster.
After watching the demonstration several times, I have some thoughts about the game itself, but also about the shadow of corporate greed that’s crept over it.
It’s also worth mentioning that what we saw is not final, since the game is due in November and Rockstar said in a statement that it isn’t finished, so what I’ve touched on is subject to change. But the showcased build had a remarkable degree of polish and introduced the game’s systems, story missions and side activities.
GIF via YouTube/Rockstar Games
It’s lit
One thing that immediately stood out to me was the massive jump in graphical fidelity from the last entry in the series. I’m a sucker for attention to detail in games, so seeing the updated animations and textures was a treat.
GIF via YouTube/Rockstar Games
The biggest improvement, and what’s doing the heavy lifting, in my opinion, is the lighting. Building off foundations in Red Dead Redemption 2, Rockstar’s lighting system in GTV VI is one of the best I’ve seen. Objects bathed in natural light, like clothes and skin, look so natural it’s uncanny.
An example is a sequence at an open-air restaurant, where shadows are realistically cast onto the table by the game’s protagonists, Jason and Lucia, as well as items like glasses. Similarly, skin looks more natural, most probably a mix of the lighting and new textures.
GIF via YouTube/Rockstar Games
Meanwhile, the animation quality is just as good; hair, in particular, moves with a surprising degree of realism, while clothes crease and fold as the characters move. Moreover, non-player characters (NPCs) in the environment have animations for actions like holding a cigar or doomscrolling on a phone, which look organic and fluid.
There are some raw and undercooked animations as well, which will hopefully be addressed and fixed before November. The most noticeable one I picked up was when Jason performs a backflip into the sea off a pier; the backflip animation triggers after Jason is in midair, making it look really awkward.
GIF via YouTube/Rockstar Games
Considering this is all rendered in real time — that too on a base model PlayStation 5 — I’m genuinely impressed with what we’ve been presented and would say that this is among the best-looking games I’ve seen. Again, it’s still not out yet, but considering we’ve seen a compressed video, I’m hopeful that it’ll look even better in the final release.
You can run, but you can’t hide
Another thing I’m looking forward to is the revamped police system. Rather than the system in GTA V where police would instantly catch the player and move to their exact location if they did anything remotely dodgy, the system in GTA VI seems to be a bit more nuanced.
An image of the new Wanted icons in Grand Theft Auto VI. — Screengrab via YouTube/Rockstar Games
Underneath the Wanted meter — with six stars this time — several icons appear while carrying out criminal activity: an image of a head shows that your character’s physical description has been logged by witnesses; an image of a coat hanger means your outfit has been recognised, among other examples.
So rather than hide in an alley for 20 seconds or so, players will need to mask their identity with, well, masks, or change their outfits to evade the cops. This honestly sounds like so much more fun than simply hiding or outrunning police in a fast vehicle.
GIF via YouTube/Rockstar Games
Beyond being more immersive, this system appears to encourage preparation, with the player potentially keeping a spare change of clothes and a mask, as well as switching cars.
GIF via YouTube/Rockstar Games
It takes two
Another interesting feature I picked up on is that switching between characters is making a comeback from GTA V, with the player being able to seamlessly switch between Jason and Lucia. The demo showed off a couple of things about this Bonnie and Clyde-esque couple, such as what appears to be a relationship gauge and being able to have both characters go on heists and open-world activities together.
GIF via YouTube/Rockstar Games
The footage shows the player driving as Jason, before switching to Lucia to shoot at pursuers. This might help with the aforementioned heists and it is very cinematic, so I’m hoping the driver AI is good enough to keep the chase going.
Also, I can’t recall if players could do something similar in GTA V, so maybe this is an old feature being redressed as something new. But then I also can’t recall that many instances where that game’s three playable characters were ever together outside of missions, aside from calling them to hang out. Maybe something to test before November?
An image of the character icons in Grand Theft Auto VI. — Scrrengrab via YouTube/Rockstar Games
Otherwise, Rockstar has confirmed that the player can choose to maintain the romance between both protagonists through texting and performing activities together, ranging from heists and robberies to racing and kayaking. Hopefully it’ll be deeper than GTA IV’s “let’s go bowling” phone calls.
It also opens the door to maintaining friendships or potential romances with other characters in the game, which would be very cool and add to the immersion.
Vice City, baby!
The best part of GTA is that the game isn’t all about crime — well, it is as much as you make of it — but there’s plenty of other activities shown in the demo to keep you occupied in Vice City and the State of Leonida.
We’re shown track and motocross racing, as well as fishing and riding airboats. Jason is even shown playing basketball with a hoop outside (I think) his house. I’m sure this is just the tip of the iceberg as far as in-game activities go, and it’ll be a beautiful open world to do these in, with a dense city, a bayou and (hopefully) other biomes.
GIF via YouTube/Rockstar Games
One thing that’s bothering me, though, is that a lot of content in the game will be paywalled behind the Ultimate Edition, such as exclusive vehicles, weapons, workshops, clothing boutiques, salons and other stuff that, really, should be included with the increased $80 price tag. Aside from putting a wedge between players, this stinks of corporate greed. Something that Rockstar is very well versed in.
And speaking of corporate greed…
This didn’t need to be a Netflix exclusive
I don’t understand what the deal was having the demo footage exclusive to Netflix for six hours. In the grand scheme, it’s not a long period of time, but I’m still not a fan. While it wasn’t a big deal for me (or anyone else) with a Netflix subscription, it just didn’t feel fair for people without one.
It seems like Rockstar is bent on nickel-and-diming the consumers who got them where they are to begin with; first with predatory microtransactions in GTA Online, then no physical disc (we haven’t forgotten), an increased price tag and content locked behind a $20 upgrade.
Room for failure?
There is a part of me that is genuinely concerned this will be another Cyberpunk 2077. We saw the phenomenal gameplay footage and demos. It looked like a true evolution in open-world design. And what did we get in December 2020? A buggy, unplayable mess that was seemingly coded with alphabet spaghetti.
While it had an amazing story and superb world-building — which is how I dragged myself through it — it took several years and a lot of community backlash to get that game where it is today, and it’s one of the best games ever made in my opinion.
But people won’t be as forgiving with GTA VI, I don’t think. Cyberpunk 2077 was cheaper, came out in a better economy and took less time to develop and fix. Since it’s digital only, us lot here in Pakistan are going to be paying far more for it at launch, especially if we buy the Ultimate Edition. It needs to be worth that, and by that I mean it needs to be technically perfect.
The hype around GTA is massive, and people’s expectations are through the roof. We’ve waited for 13 years for a follow-up to one of the best games of the 2010s. There is more than enough room for Rockstar and parent company Take Two Interactive to make a mess of something.
I need this right now
Based on what I’ve seen, I’m genuinely excited and counting down the days till November 19.
Vice City and its surrounding areas look like a truly promising next step in open world game design, in terms of both scale and immersion. I can see where a hefty chunk of the reported $1 billion budget went: into refining animations, lighting, physics and mechanics.
We were presented with a very solid build here, and while it was not perfect, I’m hoping the issues with animations can be sorted out by the time November rolls around. Given what we’ll be paying, it had better be.
Even with my reservations, I’m excited. November 19 can’t come soon enough.
GIF via YouTube/Rockstar Games
3 hours ago