Blizzard is describing plans for Diablo 5’s level-scaling system, saying it will take “a somewhat different approach” than the one used in Diablo 4. The developer frames the change as part of a broader effort to ensure that leveling up and acquiring new items create an immediate, noticeable impact on combat.
Multiple outlets report that Blizzard’s messaging emphasizes the “power fantasy” aspect of Diablo, with game director Joe Shely discussing how players should feel stronger as monsters increase in difficulty. Shely indicates that automatic scaling can interfere with that feeling, especially when monster strength changes are outside the player’s control.
In context of Diablo 4, outlets note that the earlier level-scaling approach drew criticism for creating friction between players and the game world, including concerns about diminishing returns and limited opportunities to farm gear that improves survival in tougher areas. Blizzard has since adjusted Diablo 4’s systems, but for Diablo 5 it is aiming to change the underlying approach. One report suggests Blizzard may draw more from Diablo 2-style thinking than Diablo 4, though details remain limited.