Rockstar says Grand Theft Auto 6 will use a re-engineered weather system designed to create more localized, persistent conditions across its open world. In comments reported by outlets, Rockstar’s vice president of art for lighting and rendering, Owen Shepherd, describes weather that can range from physically credible rainbows to full hurricanes, along with dynamic clouds and heavy rainfall.
Several reports add specifics about how the effects appear in gameplay. Times of India says players will see localized rain in different map areas, realistic wind effects, dynamic cloud movement, and persistent puddles that remain after rain. Eurogamer similarly emphasizes the scale of the system, citing Rockstar’s aim to achieve “a sense of scale we haven’t felt before,” including storm types such as hurricanes and tropical conditions, as well as tall cumulonimbus clouds.
Rock Paper Shotgun highlights the potential for weather to be more than scenery, suggesting that persistent, dynamic effects could change how players move through the world, even though the extent of gameplay impact is still unclear. All outlets frame the announcement as an effort to make the environment feel more immersive and varied, while Rockstar plans to share more about how storms affect player activities.