Capcom says it is planning to evolve its proprietary RE Engine into what it calls an “AI-generation game engine.” The company frames the effort as part of broader engine development work discussed by a Capcom programmer at the Capcom Open Conference RE: 2026.

According to reporting across outlets, Capcom describes the goal as improving how games are created with AI, using an initiative referred to as “REX.” The stated motivation is to address development bottlenecks such as lengthy production cycles by upgrading tools, quality assurance, and overall development efficiency. While all outlets describe the same initiative and intent, at least one source notes that Capcom’s “AI-generation” wording does not necessarily mean a fully generative AI game engine in the public sense of automatically creating complete games end to end.

Overall, the coverage focuses on Capcom’s plans to incorporate AI into its development pipeline and engine capabilities, while leaving specific implementation details unclear.