Embark Studios, the developer of extraction shooter Arc Raiders, addresses criticism over its use of generative AI to produce voice lines based on real actors’ performances. In recent commentary and audio-focused material, developers say the approach was initially used because having human performers record the full amount of required dialogue would be overly burdensome.

Across coverage, Embark’s messaging includes the argument that early AI-generated line reads were meant to reduce load on voice actors, not to remove them. PC Gamer and Eurogamer focus on the rationale for why recording every line was “too impractical,” while Rock Paper Shotgun includes a broader context about the studio’s stance that it is not trying to replace actors. Kotaku and Eurogamer also foreground the “actors would just go crazy” explanation, while noting it is tied to how voice work was handled.

Some outlets also mention subsequent changes: PC Gamer reports that Embark has re-recorded lines to inject more human voices, and Rock Paper Shotgun describes later adjustments that shift certain generated lines to recorded performances.