Nintendo is reworking the Water Temple in The Legend of Zelda: Ocarina of Time remake for Switch 2, addressing long-criticised difficulty and navigation problems from the original game. Multiple outlets report that series producer Eiji Aonuma frames the updates as delayed improvements to a dungeon he designed nearly three decades ago.
Outlet coverage focuses on what changes are meant to fix: the dungeon’s layout and confusion, as well as recurring player pain points such as the item-menu experience and the use of Iron Boots. Several articles describe the effort as “adjustments” or “homework” that make the Water Temple more manageable, based on comments from Nintendo and/or Aonuma.
While all sources point to the same basic theme—reducing friction in the remake’s Water Temple—some emphasize Nintendo’s official reveal (IGN All, Nintendo Life), others highlight Aonuma’s own “overdue homework” phrasing (Kotaku, Nintendo Life, Vice), and one (Polygon) leads with the specific reputation of the dungeon and the fact it is being reworked.