Blizzard increases experience gained from killing monsters in dungeons in World of Warcraft: Forever, aiming to make dungeon runs feel more rewarding. Multiple outlets report the change as a response to early beta nerfs to dungeon experience and/or community feedback about levelling pacing.

IGN, PC Gamer, Eurogamer and Polygon all describe the update as an XP “buff,” though they frame its implications differently. PC Gamer highlights that the adjustment comes after community feedback. Eurogamer emphasizes that, despite the improvement, power-levelers should not assume the problem is fully solved, suggesting there is still work to do on overall levelling balance. Polygon similarly connects the XP change to Blizzard’s ongoing attempts to get dungeon-to-level pacing right.

Across coverage, the shared takeaway is that dungeon XP drop rates have been increased, potentially reviving older dungeon-based levelling routines. The key nuance is whether outlets suggest the buff is a meaningful fix or an incremental step.