Australian indie studio House House says it used generative AI “sparingly” while developing its 2026 multiplayer puzzle game Big Walk. The studio confirms the use came in the “final stage” or “final stretch” of development and related to troubleshooting and fixing problems, including difficult technical challenges and bugs.
Across outlets, House House’s response is framed as a clarification that comes after public concern. Kotaku reports that the studio apologises in a statement on the game’s FAQ to those seeking to “limit the harm generative AI is doing,” linking the clarification to an IGF controversy. Eurogamer and Rock Paper Shotgun similarly emphasise the studio’s claim of limited, controlled use.
Rock Paper Shotgun and GamesIndustry.biz add further specificity about scale, including that well under 0.1% of Big Walk’s code involved LLM use, and that generative AI was not used in other contexts. While all agree on the core details—sparingly, for technical fixes, and a very small code share—outlets vary in how much they foreground the apology versus the coding-usage figures.