Dan Luu argues that latency is frequently misunderstood and that performance marketing often lacks benchmarks. In a keyboard-latency analysis, he measures the time from when a key starts moving to when the associated USB packet reaches the USB bus, compiling results for multiple wired and wireless keyboards. He reports measured keypress-to-USB latencies ranging roughly from 15 ms to 60 ms across models, with differences of up to about 45 ms between the fastest and slowest keyboards in his sample. He also examines whether “gaming” keyboards are faster, noting that some products advertise higher polling rates (such as 1000 Hz) and low-latency features, but his limited measurements show the gaming-branded keyboards tested are not generally faster than non-gaming alternatives.

In a terminal-latency post, Luu focuses on keypress-to-display timing for terminals, discussing both median latency and long-tail latency under load. He describes typical end-to-end latencies in the tens to hundreds of milliseconds for games and notes that many terminals show tail latencies that could be noticeable to users. Across these posts, he attributes latency to multiple pipeline stages (input device scanning, debounce, processing, rendering, buffering, and display update timing) and contends that default consumer setups often add enough delay to affect perceived responsiveness.