Crystal Dynamics says it uses generative AI during the development of Tomb Raider: Legacy of Atlantis, following recent public discussion about the game’s use of the technology. According to the studio’s explanation, AI is used to help the team reach “the right answers faster” when creating parts of the game’s content. The studio’s experience director Jeff Adams also clarifies that, while AI may assist with producing certain in-game objects, the final assets are made by humans. In other words, the developer describes AI as a supportive tool in the creation pipeline rather than a replacement for human work on the game’s finished deliverables. The discussions around the technology follow the game’s attention from its release date trailer, which brought broader scrutiny to the development process. Across the reporting, the core points are that generative AI is used during production and that Crystal Dynamics emphasizes human creation of the final assets.