Final Fantasy VII Revelation director Naoki Hamaguchi says streaming can hurt RPGs—particularly JRPGs—when games rely too heavily on linear storytelling. In interviews reported by outlets including GameSpot, My Nintendo News, and Kotaku, Hamaguchi argues that viewers may feel satisfied by watching gameplay without ever purchasing or playing the game themselves. He frames this as a “crisis” for RPGs that do not offer meaningful player decisions, suggesting the issue is less about streamers and more about how certain games deliver their experience.
Hamaguchi says developers should design titles with more branching content and decision-making so that watching alone does not fully substitute for playing. He warns that if a game limits players to only experiencing a story, audiences might choose to watch influencers or YouTubers instead. At the same time, he acknowledges streaming can introduce games to new audiences. In addition to these comments, Hamaguchi discusses related design priorities for Final Fantasy VII Revelation, including de-emphasizing minigames compared with prior entries.
Overall, the director’s view links RPG performance concerns to consumer behavior around watching versus playing, and emphasizes the need for interactive choice.