Epic Games has released Lore, an MIT-licensed version control system written in Rust and open-sourced on GitHub. Multiple reports describe Lore as being built for game and multimedia development workflows that involve very large binary files such as textures, meshes, audio, and video, where traditional Git usage can be inefficient. While Git LFS and other tools can help with large files, Lore is designed around binary-first requirements like fast handling of large assets, fragment-level deduplication, sparse and lazy working copies, and “free” lightweight branching. The system combines centralized concepts from traditional game-oriented tools—such as a server of record for durability, access control, and conflict resolution—with Git-like content-addressed storage and a verifiable revision history. Lore stores data by content hash, supports chunked or fragment-based updates to avoid re-uploading unchanged parts of large files, and materializes only what developers need on demand. Reports also say Lore provides a full command-line interface, supports branching and common editing operations without requiring a network round trip, and includes multi-language SDK options for integrating into different development pipelines. Epic and coverage note Lore is still pre-1.0 and that some UEFN-specific compression formats are not yet available in the open-source version.