NC’s upcoming Seoul-set MMO shooter Cinder City changes its published PC system requirements after early Steam listings drew complaints during an ongoing memory crisis. The game initially displayed a set of requirements that included 32GB RAM for minimum and 64GB RAM for recommended play, which multiple outlets said was unusually high for a modern 3D title. Following player reaction after the Steam page went live, the recommended RAM figure is reduced. Rock Paper Shotgun reports that the recommended RAM requirement drops from 64GB to 32GB, matching the earlier minimum value. At the same time, the recommended graphics requirement increases: Rock Paper Shotgun states that the GPU recommendation shifts upward from an RTX 4060 to an RTX 4070. Eurogamer also reports that as concerns spread, the game lowers its RAM requirement and raises the GPU requirement instead. Both accounts describe the changes as a revision to the Steam system specs, without indicating a broader redesign or gameplay change. No further clarification from the publisher is reported in the provided sources.