NC’s upcoming Seoul-set MMO shooter Cinder City changes its published PC system requirements after early Steam listings drew complaints during an ongoing memory crisis. The game initially displayed a set of requirements that included 32GB RAM for minimum and 64GB RAM for recommended play, which multiple outlets said was unusually high for a modern 3D title. Following player reaction after the Steam page went live, the recommended RAM figure is reduced. Rock Paper Shotgun reports that the recommended RAM requirement drops from 64GB to 32GB, matching the earlier minimum value. At the same time, the recommended graphics requirement increases: Rock Paper Shotgun states that the GPU recommendation shifts upward from an RTX 4060 to an RTX 4070. Eurogamer also reports that as concerns spread, the game lowers its RAM requirement and raises the GPU requirement instead. Both accounts describe the changes as a revision to the Steam system specs, without indicating a broader redesign or gameplay change. No further clarification from the publisher is reported in the provided sources.
Cinder City updates PC specs, lowering RAM requirement and increasing recommended GPU
NC’s upcoming Seoul-set MMO shooter Cinder City changes its published PC system requirements after early Steam listings drew complaints during an ongoing memory crisis. The game initially displayed a...
- Cinder City is an upcoming online co-op/MMO shooter published by NC (formerly NCsoft).
- Its Steam-listed system requirements originally included 64GB RAM as a recommended requirement.
- The recommended RAM requirement is changed from 64GB to 32GB.
- The recommended GPU requirement increases from an RTX 4060 to an RTX 4070.
- The requirement changes are linked to player complaints after the Steam page launched.
Cinder City is a new online co-op shooter from South Korean publisher NC. Announced earlier this week, the game looks like a cross between The First Descendant and many other zombie shooters you may have seen before. Read more
10 hours agoRAMnarök may not be a literal cataclysm, of the kind that smashed Cinder City’s version of Seoul into dirty bits, but it ironic that the upcoming tactical shooter MMO seemingly spent much of the past day oblivious to the fact that there’s a worldwide memory crisis going on. Upon yesterday’s launch of its Steam page, Cinder City declared a set of system requirements that listed 32GB of RAM among the minimum specs – twice what you’d typically see for a modern, well-budgeted 3D game – and a honking 64GB in the recommended specs. I contacted a representative for publishers NC (formerly NCsoft), because, I mean, yeesh, and a day later, and have not received clarification either way. However, as of this afternoon, those recommended specs have silently changed: the GPU requirement rising from a RTX 4060 to an RTX 4070, but RAM dropping from 64GB to somewhat less outrageous 32GB. Read more
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