id Software is affected by Microsoft’s division-wide layoffs, with multiple reports saying the studio cuts 136 jobs—more than half of its workforce. In public posts on X, id Software co-founder John Carmack expresses sadness but says he “can’t muster anger or outrage,” arguing he does not have enough information about the studio’s finances and noting that game publishing depends on revenue that has to compete with many other entertainment options. Carmack also says the layoffs “dampen the mood” of the founder reunion at QuakeCon. Co-founder John Romero responds with condolences to those losing their roles and highlights the work the studio has done carrying forward Doom, Quake, and Wolfenstein. Romero also calls for digital preservation of id Software’s history, including code and assets.

Meanwhile, there is disagreement over how badly id Software is being reduced. Doom director Hugo Martin disputes claims that the studio has been “gutted” or reduced to support-only work, insisting id Software still has the staffing needed and intends to keep building games and technology. Other current and former employees cited by Eurogamer challenge that optimism. The dispute plays out as id Software continues plans including new Doom content.