Multiple outlets report that id Software, the studio behind Doom, has been hit by Microsoft’s broader Xbox layoffs. Engadget, Polygon, and The Verge all describe the cuts as reducing the studio to roughly half its workforce. The Verge cites reporting from Game Developer and says at least one source estimates the cuts amount to more than 90 redundancies, while another source indicates the studio’s QA department is significantly affected.

Metro likewise reports that id Software loses about half its staff, describing the impact as particularly severe in what it characterizes as an Xbox “bloodbath.” Across the coverage, the layoffs are linked to the wider organizational changes at Xbox rather than any specific change tied directly to id’s ongoing projects. The reports also raise uncertainty about the studio’s near-term direction and, in Polygon’s account, the future of the Doom series.

While details may vary by outlet—such as the number of redundancies and which teams are most affected—the overall picture is consistent: id Software experiences major headcount reductions during the Xbox layoff process.