Multiple outlets report that id Software, the studio behind DOOM and Quake, has been hit by Microsoft’s recent “reset” of Xbox and has laid off roughly half of its workforce. The claims appear to stem from accounts by current or former employees and were described as part of broader job cuts across Xbox and Bethesda under the leadership changes reported at Microsoft. The Verge cites sources saying the cuts amount to more than 90 redundancies and that the QA department may be significantly affected, while other reports focus on the overall size of the workforce reduction. Some coverage also notes uncertainty around which teams were hardest hit and whether the full extent of the studio’s restructuring has been fully determined. Push Square adds that id Software has been countering rumors that it was “gutted,” saying its team size is roughly comparable to the period around the 2016 release of DOOM (about 200 people). Overall, outlets agree the restructuring creates uncertainty about id Software’s future staffing and priorities, including the continuity of standalone capabilities and planned ideas, but Microsoft and id Software have not provided a definitive public figure in the reports.