Multiple outlets report that id Software, the studio behind DOOM and Quake, has been hit by Microsoft’s recent “reset” of Xbox and has laid off roughly half of its workforce. The claims appear to stem from accounts by current or former employees and were described as part of broader job cuts across Xbox and Bethesda under the leadership changes reported at Microsoft. The Verge cites sources saying the cuts amount to more than 90 redundancies and that the QA department may be significantly affected, while other reports focus on the overall size of the workforce reduction. Some coverage also notes uncertainty around which teams were hardest hit and whether the full extent of the studio’s restructuring has been fully determined. Push Square adds that id Software has been countering rumors that it was “gutted,” saying its team size is roughly comparable to the period around the 2016 release of DOOM (about 200 people). Overall, outlets agree the restructuring creates uncertainty about id Software’s future staffing and priorities, including the continuity of standalone capabilities and planned ideas, but Microsoft and id Software have not provided a definitive public figure in the reports.
Reports say id Software has laid off about half its staff amid Xbox restructuring
Multiple outlets report that id Software, the studio behind DOOM and Quake, has been hit by Microsoft’s recent “reset” of Xbox and has laid off roughly half of its workforce. The claims appear to stem...
- Reports say id Software has laid off about 50% of its staff as part of Xbox-related restructuring at Microsoft.
- Several sources estimate the cuts could total more than 90 redundancies, with reports that QA may be affected.
- id Software has publicly pushed back against claims that it was “gutted,” saying its team size is similar to around 2016 DOOM development.
- Coverage describes uncertainty about which specific departments or projects were most affected.
- The layoffs are framed as part of broader Xbox job cuts following a reported company “reset” of the gaming division.
The Doomguy doth protest too much.In the immediate aftermath of Xbox’s enormous layoffs last week, stories emerged that DOOM developer id Software had been gutted.The Texas-based studio has been really eager to repel those reports, stating its team is currently around the same size as when it released 2016’s DOOM, which by all accounts was about 200 people.Read the full article on pushsquare.com
1 month agoDoom developer id Software is one of the studios under Xbox that has suffered mightily from Microsoft’s “reset” layoffs, losing over half its staff and several bright ideas as a result. id Software was thinking about making a perfect dark game Xbox’s recent round of mass layoffs has been perhaps the company’s worst one yet. […] The post Id Software Almost Revived a Classic N64 Franchise After DOOM: The Dark Ages appeared first on VICE.
1 month agoA clearer picture of how hard id Software has been hit by Microsoft's drastic Xbox restructuring is beginning to emerge, and it has been hit very hard indeed. Read more
1 month agoThe Xbox layoffs have been absolute hell.Xbox's new boss Asha Sharma is "resetting" Microsoft's gaming division and this week it's resulted in over 3,000 job cuts.We already know multiple teams have been impacted, while other developers like Double Fine (Psychonauts) have regained their independence. Now, more details about the layoffs are beginning to surface via now-former Xbox and Bethesda employees.Read the full article on nintendolife.com
1 month agoDoom developer id Software is reportedly laying off about half its staff as part of Microsoft's broader Xbox cuts. The reported layoffs potentially affects around 90 employees. Engadget reports: While neither Microsoft nor id Software have formally acknowledged the layoffs, one former member of the studio's staff, Michael Maynard, has echoed the 50 percent figure on LinkedIn. According to at least one of Game Developer's sources, that could translate to around 90 job cuts, though it's so far unclear what departments at id Software have been hit hardest. [...] Bloomberg reported yesterday that as part of the "reset" at Xbox, ZeniMax Media, the parent company of id Software, will be focusing on its biggest franchises -- like The Elder Scrolls, Fallout, Wolfenstein and Doom -- going forward. It's possible that motivated the cuts to id Software, but the developer at least outwardly appears to be already heavily focused on Doom. The studio launched Doom: The Dark Ages in 2025 and an expansion to the game on July 7, 2026. Whatever the reason, the cuts at Xbox aren't over: While Microsoft eliminated 1,600 roles alongside the announcement that Xbox is restructuring, it still plans to lay off another 1,600 employees over the coming months. Read more of this story at Slashdot.
1 month agoAmid shakeups at Xbox, Doom developer id Software is reportedly losing half its staff.
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