India’s hopes for an eFootball medal at the Asian Games take a hit after Mongolia’s team arrives about three minutes late for a Group F match against India, leading to the match being forfeited and not played. India is awarded a 0-0 win, but the unplayed fixture leaves India unable to improve its goal difference enough to advance from the group.

Context from group results shows India had already drawn their opening match against Uzbekistan, then needed a strong outcome versus Mongolia. Uzbekistan defeats Mongolia 2-0 earlier and finishes with a large goal difference, leaving standings where goal difference across groups becomes decisive for second-place qualification. With the Mongolia match recorded as 0-0, India’s goal difference remains zero, despite the win.

Across outlets, the key point is the same: the organisers apply competition rules after Mongolia’s late check-in, and India receives a forfeit result rather than a played game. The reporting also notes that Indian players or officials protest the decision and want the match to be played, while the Esports Federation of India raises concerns about transparency and clarity in how match regulations and disruptions are handled.