Marvel’s Wolverine launches with notable demand for physical copies, according to sales breakdowns cited by multiple outlets. With Sony set to stop manufacturing physical discs, reporting from data aggregators indicates that a substantial share of early PS5 sales come from the disc version rather than digital.

Polygon, Pushsquare, and VGC all reference third-party figures rather than official publisher or platform reporting. Pushsquare highlights data from GSD, indicating physical copies represent a large portion of sales overall, and an even higher share in Europe. VGC similarly reports that around 35% of Sony’s Wolverine launch sales are attributed to the disc version in its cited dataset, while emphasizing that physical purchases are a majority in Europe.

While the specific percentages vary by geography and source methodology, the outlets converge on the same theme: physical game sales remain resilient at launch in certain markets, even as Sony’s longer-term plan moves away from producing boxed PlayStation games.