Glen Schofield, co-creator of Dead Space and credited as a creator of The Callisto Protocol, says the horror game’s poor launch condition resulted from pressure from its publisher, Krafton. In multiple reports, Schofield claims he and his team were “forced to ship” the game by Krafton’s shortened schedule, contributing to a release that he characterizes as flawed.

The outlets report that Schofield links the problems to both publishing decisions and the wider development disruption of the COVID-19 pandemic. While the story centers on Krafton’s role as The Callisto Protocol’s publisher, it reflects a broader dispute about how deadlines, management priorities, and timing affect the final quality of a released product. Krafton is identified as the company behind the game’s publishing and as the owner of PUBG, but the reports focus primarily on Schofield’s account of what happened during production and release.