Deborah Ann Woll, who provides motion capture and voice acting for Faye, says Sony Santa Monica Studio’s “God of War” spinoff Laufey was discussed and pitched about a decade ago. Multiple outlets report that the project idea goes back to 2018, when director Cory Barlog brought Woll into the studio to talk about what would become “God of War Ragnarök,” using the then-upcoming 2018 game as context. According to Woll, Barlog already had materials for the Laufey concept, including a poster showing Woll’s character alongside a cube companion, described as Phranque, the talking cube. Sources also say the cube’s inclusion was part of the plan from early on, and that Phranque is voiced and motion-captured by Jack Quaid, wearing a cube-shaped harness. The discussion around Laufey has followed its surprise Summer Game Fest/State of Play reveal, with attention focusing on the new protagonist Faye and the cube companion. While the reports agree on the long development runway described by Woll and Barlog’s early pitching, they also note that the game has no confirmed release date yet.