Xbox CEO Asha Sharma says the company aims to “entertain more than a billion people” every day as it continues restructuring. Multiple reports cite her message to staff, describing the workforce changes as part of a “bigger future for Xbox, not a smaller one,” and expressing confidence that the goal is achievable. The restructuring includes workforce reductions that different outlets quantify as around 15% to 20%, with GameSpot also stating that the first wave already resulted in about 1,600 employees laid off. The public discussion also focuses on the wording of the target: Sharma is reported to want Xbox to entertain people broadly, not necessarily “1 billion Xbox players,” leaving room for interpretation about whether this includes audiences reached via mobile or other Microsoft entertainment offerings. Critics cited in the coverage question the feasibility, noting that Xbox has fewer resources after cuts and that reaching such a scale would be far beyond typical daily active user figures for individual games and platforms. Some commentary suggests mobile gaming and cross-franchise reach would likely be needed, but the company’s detailed plan and definitions for the goal are not clearly specified in the reporting.
Xbox CEO Asha Sharma sets goal to entertain over a billion people daily after workforce cuts
Xbox CEO Asha Sharma says the company aims to “entertain more than a billion people” every day as it continues restructuring. Multiple reports cite her message to staff, describing the workforce chang...
- Xbox CEO Asha Sharma says she wants the company to “entertain more than a billion people” each day.
- Reports describe workforce reductions during restructuring, cited at about 15% to 20%, including an early figure of 1,600 layoffs.
- Sharma frames the changes as part of a “bigger future for Xbox,” alongside plans for growth in 2027.
- Coverage emphasizes ambiguity in the goal’s wording (entertain people broadly versus “1 billion Xbox players”).
- Some outlets question the realism of achieving a billion-a-day audience given resource reductions and typical daily user metrics.
1 Billion DAU! Following the announcement that Xbox will cut its workforce by 20%--with 1,600 employees already laid off in the first wave of retrenchments--Xbox CEO Asha Sharma has detailed plans for the company to reach an absurd number of people every day. "I want Xbox to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. Xbox has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027," Sharma wrote in a blog post about the "restructuring" of Xbox. Reaching 1 billion people per day is a massive number, but is it feasible when Xbox will be operating with fewer studios and people? That would account for roughly one in every eight people daily, and a large chunk of the world's population doesn't have access to Xbox services, probably aren't too concerned with the company to begin with, or aren't in a position to jump on the Xbox bandwagon--how many infants have you seen in a Call of Duty lobby lately? The key here is the wording behind Sharma's statement, as she wrote that she wants Xbox to entertain a billion people per day, not 1 billion Xbox players. That leaves a lot of room for interpretation, and mobile gaming will likely be expected to do a lot of the heavy lifting for Xbox going forward. Candy Crush developer King will report directly to Sharma as part of the Xbox restructuring, and Minecraft studio Mojang will also have a direct line to the CEO. While exact numbers are hard to come by, previous reports have indicated that Minecraft and Candy Crush still have sizable daily active users. Back in 2021, Minecraft reached a milestone of 140 million monthly active users, and that userbase has likely remained high thanks to the release of the blockbuster Minecraft movie. Candy Crush has been downloaded billions of times over the years, but according to Sensor Tower, the game has around 26 million people playing it daily. Even at their peak, Minecraft and Candy Crush combined aren't anywhere close to the lofty DAU number that Sharma is aiming for. Of course, numerous other games on Xbox still have dedicated players, but even when bundled in and including their availability on multiple platforms, they're not going to be moving the needle much closer to the 1 billion mark. Including third-party games in the calculations--think Fortnite alongside Microsoft heavyweights like World of Warcraft and Sea of Thieves--does add to the player tally, but these games are far from their peak years, which saw millions of monthly active users. To put this into perspective, Steam's record for the highest number of concurrent users is 42.6 million people. Considering that Steam is the largest PC platform currently, Xbox would be aiming to do 23 times better than Valve's PC gaming platform on its best day. Across its gaming ecosystem, Microsoft reported in 2025 that it had 500 million monthly active users across PC, console, mobile, and cloud. How it plans to reach double that figure and achieve it on a daily basis is unclear. Especially when we don't even know what Xbox means when it says it wants to "entertain" 1 billion people every day. While Sharma's goals are ambitious, they don't seem realistic either.
2 hours agoXbox CEO Asha Sharma has expressed hopes that Xbox can be a company that "entertains more than a billion people each day" amidst drastic change at the company. Read more
1 day ago"I know we can achieve this goal".Xbox wants to “entertain more than a billion people per day” as it moves forward with a dramatically downsized workforce.In a memo, CEO Asha Sharma said she “knows” the company can achieve this goal, and that today’s changes are part of a “bigger future for Xbox, not a smaller one”.Read the full article on pushsquare.com
1 day ago"I know we can achieve this goal".Xbox wants to “entertain more than a billion people per day” as it moves forward with a dramatically downsized workforce.In a memo, CEO Asha Sharma said she “knows” the company can achieve this goal, and that today’s changes are part of a “bigger future for Xbox, not a smaller one”.Read the full article on pushsquare.com
1 day agoDespite Eliminating 15% of Its Workforce, Xbox Wants a Billion Players Per Day Push SquareXbox CEO Asha Sharma wants the company to "entertain more than a billion people" every day: here's why that's a deeply unrealistic thing to say Eurogamer.netAsha Sharma Wants Xbox To "Entertain" A Billion People Daily Insider GamingXbox's CEO wants its games to cater to 'more than a billion people each day', or 24 times more than the peak population of Steam, which is delusional PC GamerAsha Sharma Wants Xbox To Reach 1 Billion Players Everyday Tech4Gamers
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